The main action on the “Console” is moving faders. This sends a value straight to the DMX channel, and the fixture reacts instantly.
How to set a channel value:
- Find the colored cell you need (the fixture name on hover will help — see 11.02).
- Grab the vertical slider and drag: up — the value rises, down — it falls. The range is 0–255.
- The fixture responds at once. This lets you “ring out” every channel and see what it controls.
What happens when you move a fader — depends on the channel type:
| Channel type | What changes on the fixture |
|---|---|
| Dimmer | The fixture’s overall brightness |
| Red / Green / Blue | The corresponding color component of the fixture |
| Pan / Tilt | The head’s horizontal / vertical rotation |
| Strobe | The flash rate |
| White / Amber / UV | The brightness of the extra LEDs |
| Gobo / Macro | The value of the fixture’s special channel |
Gray (free) channels move too. Their fader sends the value straight to DMX, bypassing fixtures — that is how you “ring out” an address that has no fixture in Patch yet. This is the way to find an addressing offset: the program sends to channel 12 while the fixture in the room answers on 13.
A free channel raised by hand is marked with a hand icon and an amber border, and a “Clear manual” button with their count appears at the top of the console — it zeroes all such channels at once.
Above every fader is the channel number, and below it a number: the byte going out on the wire right now. That is why with the master at zero or during a blackout the number reads 0 even while you hold the slider up — at that moment the wire really does carry zero.