What a Fixture, a Profile and the Patch Are

This section is where work in the program really begins: until you’ve “introduced” your lighting fixtures to the program, there’s nothing to control. Let’s go over three key concepts in plain words.

Fixture — this is your real lighting device: a spotlight (PAR), a moving head, a fog machine, a laser, a strobe. In a project, each fixture is a card/row that you then control.

Profile — this is the fixture’s “passport”: which channel does what. For example, on a spotlight channel 1 is brightness, 2 is red, 3 is green, 4 is blue. Different models have different channels, so every fixture has its own profile. Profiles come from the library, are imported, or are built in the constructor.

Patch — this is the “connection map”: a table where you assign each fixture a DMX address (the channel it listens from), a universe and a type. The word “patch” (to connect) comes from the world of big consoles.

📍 Where: the mode switch at the top of the window → the “Patch” button (between “Live” and “Cons”).

Two concepts you can’t do without:

Concept In plain words
DMX address The number of the fixture’s first channel. The fixture “listens” to commands starting from it. It must match the address set on the fixture itself.
Universe A line of 512 channels. If you have many fixtures and 512 channels aren’t enough — spread them across universes 2, 3 and so on. Identical addresses in different universes don’t conflict.
💡 Tip: the main rule of patching is the address in the program = the address on the fixture. If a fixture is physically set to address 15, then set 15 in the Patch too, otherwise it won’t obey (or it will obey someone else’s commands).
⚠️ Note: if the channels of two fixtures overlap, the program highlights the address in red — this is a conflict, and it needs to be resolved. How — in 02.02.
💡 Tip: a handy way to check whether a fixture responds at the right address is the Console — you raise a channel and watch which fixture in the room responds.
Fig. 02.01.1 — The “Patch” tab with the fixture table
Fig. 02.01.1 — The “Patch” tab with the fixture table