Scenes / Chases / Playlists Grid

This is Live’s main “button panel” — a large grid from which you launch all your prepared content: scenes, chases and playlists. It also has search and filters so you can quickly find what you need even in a big show.

📍 Where: Live → the center-right zone, the “Scenes, Chases and Playlists” block (it takes up most of the screen).

How to use:

  1. Press a button — the scene/chase/playlist turns on. Press the same button again — it turns off. The active button is highlighted and glows.
  2. Flash on a scene: hold the lightning icon ⚡ in the corner of a scene button — the scene runs while you hold it and turns off when you release.
  3. Search: start typing in the “Search by name…” field — the list filters.

Colors hint at the type:

TypeLook
Sceneblue dot
Chaseamber icon
Playlistgreen list icon

Filters and view (top of the block):

ToggleWhat it does
Favorites / AllShow only favorites or all of them. (With a bank selected, the list filters by bank and this toggle is hidden.)
LargeEnlarges the buttons — so you can hit them from afar and in a dark hall
All / Scenes / Chases / PlaylistsSelects an item type without starting playback; playlists are available under All banks

Right-click any button to open the Edit / Delete menu.

💡 Tip: “Large” mode is an underrated detail. The stage is dark, you’re standing away from the laptop — large buttons save you from misses. Turned on with a single toggle.
⚠️ Note: if the list is empty because you’re on “Favorites” and haven’t starred anything yet — the program will prompt you and offer a “Show all” button. It’s more convenient to mark favorites in advance, in the Programmer.

Arranging two grids freely

Press Set up grids: a separate presets grid appears above the grid for scenes, chases, playlists and their groups. Existing projects keep automatic view until you enable grids. After returning to automatic view, Show grids opens the saved arrangement.

Enter Arrange, then drag a tile into an empty cell or onto another visible tile to swap them. The old cell can stay empty. You can also enter a destination row and column; numbering starts at one. Escape cancels the current gesture. Tiles do not start playback while arranging, and keyboard playback commands are blocked; MIDI keeps working. Ctrl+Z / Ctrl+Y undo and redo layout changes; inside a text field they edit its text. Press Done to resume launching content.

Drag each grid’s bottom-right corner or enter its row and column counts. Only empty edges can be removed. If a tile would fall outside the new boundary, move it first. Remove tile removes only its position: the item stays in the project and is available under Unplaced. After confirmation, Reset layout refills only the current page.

Search, favourites, type and bank filters hide tiles while reserving their cells. You cannot place another tile in a hidden item’s cell; clear the filter first. Each group has its own page; filters and banks share the same arrangement. Presets have their own search and favourites and are not limited by the bank. Screen positions are saved in the project and do not change the hardware MIDI pad grid.

Groups and panel width

While arranging, right-click a cell → Create group. Under All, choose its type, then its name. The dialog previews the position: an occupied cell is preserved, and the new group uses the first free cell or appears under Unplaced. In playback mode, click a group to open it; Back returns to the root. Flash belongs to individual scenes, not groups.

Groups are shared with the Programmer. Dropping onto a group only swaps tile positions; change membership through the item’s normal menu. Ctrl+Z after group creation undoes both the group and its position in one history step.

Drag the divider between the controls and the library to give the grids more room. With the divider focused, ← / → change its width; Home or a double-click restores the default. Narrow grids scroll horizontally. Automatic view keeps the positions for the next time you enable grids. The illustration below shows automatic view.

Fig. 07.21.1 — The scenes, chases and playlists grid with search and filters
Fig. 07.21.1 — The scenes, chases and playlists grid with search and filters