Besides a USB adapter, the program can output DMX over a computer network — using the Art-Net and sACN (E1.31) protocols. You need this in two cases: your light receiver is networked (an Art-Net node, a media server) or you have more than 512 channels of fixtures and work with multiple universes.
The easiest way — the setup wizard
If this is your first time connecting a network converter, do not configure anything by hand — run the wizard.
The wizard walks you through the connection in three steps:
- Connection check. It lists your computer’s network connections and marks the one the light will actually leave through. Warnings appear here too — for example, that an active VPN diverts the light away from the converter.
- Device search. The program polls the network and shows what it found: the converter’s name, its address and how many DMX outputs it has. If nothing is found, the wizard explains what to check.
- Apply. Pick the device you need and press Apply and connect — the address and universe are filled in for you.
2.0.0.200 while your own network is 192.168.0.x). The wizard still finds such a device, but marks it: light will not reach it, and connecting as is makes no sense — the program would show «connected» while the fixtures stay dark. Instead of «Apply and connect» the wizard offers Set up automatically: it gives the converter an address on your network, finds it again and connects.255.255.255.0).To have the light come up on its own at startup, tick Connect to this device when the program starts — the checkbox sits below the address and universe fields. From then on the program finds your converter and connects at every launch, updates included.
Manual setup
If the converter is already familiar and you know its address, you can skip the wizard.
How to set up network output:
- Open the DMX panel and expand Art-Net / sACN.
- Choose the protocol your receiver understands:
| Protocol | Settings |
|---|---|
| Art-Net | Receiver IP + Universe 1 → (base address) |
| sACN / E1.31 | Universe 1 → (base) + priority |
- For Art-Net you do not have to type the address by hand: press Find devices on network and click the row you need — the address and universe are filled in for you.
- Click Connect.
When you connect over Art-Net, the program asks the network whether a node answers. If it stays silent, you’ll see a hint: “the node is not responding — check the IP and the firewall (UDP 6454)”. Light is still sent: some nodes ignore that request yet work fine, so the connection is not dropped — treat the hint as “check the address and the network first”.
sACN has no such check and cannot have one: in that protocol the receiver never announces itself. Verify the result on the fixtures.
Multiple universes — how it works
The Universe 1 → field is the network address that your project’s logical universe 1 is sent to. The remaining universes go to the following addresses automatically:
| Universe in the project | Network address |
|---|---|
| 1 | base (whatever is in the “Universe 1 →” field) |
| 2 | base + 1 |
| 3 | base + 2 |
This way a single computer outputs any number of universes over the network — there’s no need to set up each one separately.
If something else is broadcasting on the network
By protocol, an Art-Net receiver merges two sources that broadcast to the same universe: each channel goes out at the higher of the two values. In practice it looks alarming: some channels respond and others seem stuck — you set red, and the fixture stubbornly stays purple.
The second source is usually a forgotten app of the Wi-Fi receiver on a phone, a second copy of the program on a nearby computer, or someone else’s console left on the same network.
The program watches for this itself: as soon as it sees foreign frames in your universe, a warning appears with the address of the “neighbour”. Close the other program (or move it to another universe) and the light is fully yours again.
