A saved scene doesn’t need to be recreated for a small change — you can open and tweak it, as well as control how gently scenes give way to one another.
A scene is edited on the main screen — with the same tools you create it with. The scene goes to the fixtures just as with an ordinary click (a running chase or playlist stops), its fixtures get selected, and the “Faders” tab opens at the bottom. From there everything works as in normal Programmer work: full-width channel faders, the color palette, head position, gobo and strobe, FX movement, the gradient, figures, effects and presets.
The editing bar above the fixture list. While a scene is being edited, the fixture list is framed and a bar sits on top of it:
- The card’s name and color label (the dot — click it to pick one of 12 colors).
- “Triggers” — the MIDI button, key and schedule that launch the scene.
- “Scene only · N” / “All fixtures” — what the list shows: only the scene’s fixtures or the whole Patch. In the “All fixtures” view, fixtures outside the scene are faded and carry a “+” button.
- “Save” — stores what the scene’s fixtures are showing right now, together with movement, effects, gradient and figure. “Cancel” — finishes editing without saving.
The scene’s fixtures.
- Add a fixture: switch on “All fixtures” and press “+” on its card — the fixture joins the scene with the light it has right now. Or simply select the fixture (in the list or by clicking it in the visualizer) and change its light — it joins by itself. Fixtures added during this edit have a green outline.
- Remove a fixture: “×” on its card. The fixture keeps its current light but is not saved into the scene.
- While editing, a group button above the list selects the fixtures of that group that are shown in the list — handy for adjusting all of the scene’s PARs at once. Clear the selection entirely and the tools act on all of the scene’s fixtures, not on the whole Patch.
- A scene that had no fixtures at all gets the whole Patch when you edit it.
“Clear” while editing (the header button or the C key) returns the scene to its saved state — light, movement and effects — and keeps editing open, so you can start over. A new scene (the “+ Scene” button) has no saved version yet, so there “Clear” works as usual: movement and effects stop, the recalled scene comes back, and editing stays open.
Edits are visible at once — on screen and in the room. Move a fader and the fixture answers the same second, so you can see exactly where the head turned and how the brightness changed. “Save” is only needed to keep the edit in the scene. Press “Cancel” and the light stays: it holds like an ordinary manual change until the scene is recalled again (or until “Reset”), while the scene itself remains as it was. If there were changes, the program first asks whether to save them. Ctrl+Z undoes edits step by step — both the light and the added fixtures. To fix the light without touching the room, switch on Blind mode — it wins, and while it is on nothing goes to the fixtures.
While editing, launching other scenes, chases and playlists (by click, key, MIDI or schedule) is put off with a hint, and switching to Live or another mode waits until you save or cancel the edit. The quick-save buttons by the visualizer are hidden meanwhile, and Ctrl+Alt+S works as “Save”.
Head movement and the intensity wave as part of the scene. The FX block in the bottom panel (the “Movement” and “Intensity” switches) works during editing exactly as in normal work. Movement and wave that are on are saved into the scene on “Save”; ones that are off are removed from it. When the scene is launched, the heads start sweeping their beams again and the light starts breathing.
The scene remembers running effects. If an effect from the “Effects” tab (wave, pulse, circular movement, etc.) was on before you saved the scene, the scene remembers it — when the scene is launched, the effect comes on by itself, on the same fixtures. The same goes for gradient movement and a figure. Deactivating the scene (clicking it again) also turns off its effect.
New scene. The “+ Scene” button in the scene list opens the same mode for a scene that does not exist yet: the strip says “New scene”, all fixtures are in it, and it starts from what is lit right now (a running chase or playlist stops). Remove extra fixtures with “×”. “Save” creates the card — without a name it becomes “Scene N” — and “Cancel” creates nothing.
Editing from Live. Right-click a scene → “Edit” switches the program to “Prog” mode with the same editing strip. “Save” and “Cancel” take you back to Live — the tooltip on these buttons tells you where. While editing, you cannot switch to Live by hand: save or cancel first.
Testing triggers. The “Test” button in the “Triggers” window is inactive while you edit and says “after saving”: launching now would put the saved version of the scene over your edits. Save, then test.
Transitions between scenes (Fade). When you switch from one scene to another, the light flows smoothly — over the transition time:
- 0 seconds (Cut) — an instant switch, no smoothness.
- 0.5–15 seconds — a smooth flow of brightness and color.
The time is set with the Fade slider/buttons (in the Programmer — next to the scene list; in Live — a separate “Fade” block). This is one of the little things that turn a set of scenes into a living, “breathing” show.
