What a Scene Is and How to Create One

A scene is a “snapshot” of the light: the remembered state of all fixtures (color, brightness, head positions, gobo). Launch a scene and the program sets every fixture to that state at once. Scenes are the main building block: chases and playlists are built from them, and you launch them in Live too.

📍 Where: the bottom panel → the “Scenes” tab (the layers icon). The “+ Scene” button creates a new one.

How to create a scene:

  1. In the Programmer, set the light the way you want to remember it: select fixtures, set the color, brightness and positions.
  2. Click “+ Scene”, enter a name (for example, “Red” or “Artist entrance”) and save.
  3. The scene appears in the list. Click it to launch (the fixtures jump to that state); click again to turn it off. When a scene is turned off, the fixtures return to the light they had before it was launched (head positions stay where they are — no jumps). The effects and head movement the scene carries are removed with it — whichever way you turn it off: another click, the cross in the “Active” bar, or releasing the flash button.
💡 Tip: even faster — the quick save button right by the visualizer: the current light picture is saved into a scene with one press, without opening the editor. Such a save always creates a new scene (it never overwrites an existing one — to edit an existing scene see 04.02) and makes it active right away: the caption by the visualizer and the marker in the list point to it.

What a scene has:

Element Meaning
Name How the scene is labeled in the list
★ Favorite The star — the scene goes into favorites (handy for Live)
Data The remembered state of each fixture (color/brightness/position/gobo)

Launching with a smooth transition. Scenes don’t replace each other abruptly but smoothly — over the transition time (Fade). The larger it is, the more gently the light “flows”. The time is controlled in Live (Fade Time) and in the Programmer.

⚠️ Note: a scene remembers only what was set. If a fixture was off at the moment of saving, it stays off in the scene. If you want the scene to touch only some fixtures, set them up and save with the relevant group selected.
💡 A scene changes light only — intensity, colour, position, gobo, strobe. The fixture’s own setup (wheel slot table, DMX mode, beam angle) and its rigging (truss, height, tilt) are never stored in a scene: recalling an old scene must not rewrite your Patch. Projects saved earlier are brought in line with this rule automatically when opened.
💡 Tip: right-click a scene in the list for the Activate / Edit / Delete menu. How to edit a finished scene — in 04.02.

Delete several at once. To avoid deleting them one by one: hold Ctrl and click scenes — they get selected (highlighted with a frame); Shift+click selects everything in a row from the first to the second. Then press Delete (or right-click → “Delete selected”) — all the selected ones are removed at once, with a single confirmation. A normal click (without Ctrl/Shift) still just launches the scene and clears the selection. The same works in the chase, preset and playlist lists.

Fig. 04.01.1 — The “Scenes” tab: list, active scene, the favorite star
Fig. 04.01.1 — The “Scenes” tab: list, active scene, the favorite star