Submasters are a row of faders, each of which you assign a scene or a group of fixtures to, then bring its brightness up smoothly with a dedicated handle. This is the heart of a “live” mix: raise the “Moving heads” group fader and the heads add brightness on top of everything else; lower it and they’re gone. The light is the sum of all the raised faders (that’s what pile-on means: faders add brightness, they don’t subtract it).
How to assign a fader:
- Press the ⋮ button in the fader’s corner (or right-click the fader). The assignment menu opens.
- Choose what the fader will control:
| Menu section | What it assigns | Fader color |
|---|---|---|
| Assign a scene | Any of your scenes | Blue |
| Assign a group | A system group (PAR cans, Moving heads, Lasers, Strobes, Fog machines…) | Green |
| My groups | Your custom groups and subgroups | Purple |
| Clear | Remove the assignment | Grey |
- Raise the fader — the assigned scene/group fades in by brightness.
Flash (⚡) — an instant burst. Below each fader there’s a lightning button: hold it and the fader instantly jumps to maximum; release it and it returns to its previous level. Perfect for accents on the beat of the music. The first faders can also be “flashed” from the keyboard with keys 1–8 (see 07.25).
A scene fader brings in not only brightness, but color and position too. Next to the heading there’s a “scene color: release / sticky” switch — it decides what to do with the color and position when you drop the fader to zero:
| Mode | Color/position behavior |
|---|---|
| release | Active while the fader is raised; drop it to 0 and whatever is underneath returns |
| sticky | Remain even after the fader is lowered, until another source or Reset overrides them (just like on big consoles — LTP mode) |
In both modes the brightness is always controlled by the fader itself.
