All key combinations are gathered in a single reference window inside the program (the Help menu), and here’s the full summary with explanations. The most common ones are worth memorizing: in a show, a key is faster than the mouse.
Global (work in any mode)
| Key | Action |
|---|---|
| T | TAP Tempo — tap out the tempo (07.22) |
| Space | Blackout — instantly kill everything / bring it back |
| H | Highlight — highlight the selected fixtures for focusing |
| S (hold) | Strobe, while held |
| D (hold) | Blinder, while held |
| G (hold) | Smoke, while held |
| Alt + 1…5 | Switch modes: Prog / Live / Patch / Console / AI |
| Ctrl + P | The fixture patch window |
| Ctrl + Alt + S | Record the current look over the active scene (no new scene is created; Ctrl+Z undoes it) |
| F1 | Open the user manual |
System
| Key | Action |
|---|---|
| Ctrl + S / Ctrl + Shift + S | Save / Save as |
| Ctrl + N / Ctrl + O | New project / Open |
| Ctrl + Z / Ctrl + Y | Undo / Redo (up to 50 steps) |
| Ctrl + 0, Ctrl + ↑/↓ | Interface scale |
| F11 | Fullscreen |
In Program mode
| Key | Action |
|---|---|
| B | Blackout (duplicates Space) |
| C | Reset the programmer — discard unsaved edits |
| ← / → / ↑ / ↓ | Select a head or group — fine Pan/Tilt adjustment works immediately without opening Position; one DMX unit (of 255) per press, 10 with Shift; hold for continuous movement (03.02) |
| → / ← | Chase/playlist step forward / back when the selected group has no Pan/Tilt |
| 1–4 | Select a fixture group (1 = All) |
| Delete | Delete the selected fixtures; or the selected list items (see below) |
| Ctrl/Shift + click | Select several scenes/chases/presets/playlists in a list (Ctrl — one at a time, Shift — a range), then Delete removes them all at once |
| Ctrl + Shift + V | Layout without the visualizer (3 vertical blocks) |
In Live mode
| Key | Action |
|---|---|
| 1–8 (hold) | Flash fader — submaster at 100% while held |
| Ctrl + 1…0 | Switch banks 1–10 |
| F | Freeze — freeze the output |
| Esc | Reset color/position overrides |
The “?” tooltips and the overview tour
- “?” icons are placed throughout the interface — hover over one and an explanation of the element appears in plain language. If you forget what a button does, look for the “?” next to it.
- Help → App tour will walk you through the main parts of the interface again — handy to return to after your first look around.
- Help → Documentation (the F1 key) opens this manual.
Your own key for a scene, chase or playlist
The keys above are built into the program. On top of them you can assign your own key to a specific scene (chase, playlist) — it will launch exactly that object.
- Open the object for editing and press the Triggers button in the window header.
- Switch to the Key tab and press «Press a key».
- Press any key — with Ctrl, Shift or Alt if you like. The program remembers the physical key, not the letter on it, so the binding keeps working on any keyboard layout.
- Choose what the press does: «Toggle», «Start only» or «While held» — exactly as for a MIDI controller.
- Press Apply, then Save the object — the key is stored inside the object and travels with the project file.
Details worth knowing:
- Keys work while the program window is active. Minimise it and they stay silent: the program deliberately does not take keys away from the rest of Windows.
- While you type in a field or an object editor is open, the keys stay silent — letters land in the text, not in the light.
- In operator mode the keys do work: an assistant launches scenes without editing anything.
- If the chosen key already does something in the program, the window warns you and names the action. Your binding wins — that built-in action stops responding to the key.
- One key — one object. If another scene holds it, press «Move it here».
- Esc and Tab cannot be assigned: they close windows and move around the interface.
Launching a scene on a schedule
The same Triggers button opens the Time tab, where a scene (chase, playlist) gets a schedule.
- Every day — a daily window on the chosen weekdays: “on at 18:00, off at 02:00, Mon–Fri”. The window may cross midnight.
- Once — a specific date and time, for an event.
- The switch-off time is optional: leave it empty and the program never switches anything off by itself.
A schedule describes a state, not a moment. So if you open the program at 19:00, the scene that should be on switches on by itself — the same after the computer wakes from sleep or the clock changes. If you switched it off by hand in the middle of the window, the schedule will not switch it back on: it waits for the next day.
For schedules to fire at all, turn on the master schedule switch — it is off by default so that someone else’s project with an old schedule cannot switch lights on in the middle of your show. While it is on, a Time badge is visible in the program header.
The schedule works while the program is open with this project: it does not wake the computer and does not start itself.
Scheduled triggering is part of the PRO add-on. The tab is open to everyone: you can set a schedule up and see how it works without the add-on — but to have it saved into the project and actually fire, you need PRO in your account. MIDI and keyboard triggers stay available to everyone.
